Drumbreak Loop
Adds more noise, grit and compression/body.
Saturation Engine
Warmth, grit or total destruction, and a pad for picking its character.
Put it on anything that needs more life.
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Press play, then flip BEFORE and AFTER while it runs. Same audio, same position, only the tube changes.
Adds more noise, grit and compression/body.
Crunch
Cutoff opens over the duration. Crunch mode adds body and grit, with even harmonics pushed to 84% for a denser tone.
Gentle and even. Adds weight and glow without drawing attention to itself. Try it on vocals, bass and the mix bus.
Reacts to how hard you play. The attacks drive harder than what follows them, so drums and guitars get grit that cuts through.
Every hit and every bit of top end slams the tube. Aggressive, fizzy, alive. For drums and synths when subtle is not the point.
MODE is a knob: the three buttons are sweet spots, and you can sweep between them.
Most saturators give you an amount and a flavor. Tube adds a pad after the tube: drag it to make the sound rounder and warmer, or brighter and edgier.
Left is rounder and warmer, right is edgier. Up adds brightness, down keeps it low.
Turn the input up or down and the tone holds, so fades and automation don’t change it.
MIX sets how much goes under the dry sound, and the dry sound stays untouched.
SAG lets long notes droop like an amp under load. MID and SIDE aim it at the center or the width.
Past halfway, DRIVE cascades the signal through up to four tube stages in series: thicker, not only louder.
Skews the tube curve asymmetric, the source of even-order harmonics, and rounds off the bite as you push it.
WARM runs a static curve. Toward DESTROY the curve is charged by the signal, its transients and its top end. MODE is continuous; the buttons are three points on it.
Shapes the 2nd to the 12th harmonic directly: EVEN, ODD and ORDER, which the field drives together. Its input is normalized, so the balance set at −20 dB holds at −3 dB.
Measured, not drawn: the engine itself, run on a reference tone at your settings. The LIVE view is a spectrum of the output.
OFF, 2×, 4×, 8× and 16×: a half-band resampler with a 90 dB stopband, and anti-derivative anti-aliasing on the harmonics stage. The added layer’s alias floor measures below −97 dB at 4×.
AU v2 on macOS (Logic Pro, GarageBand), VST3 and CLAP on macOS and Windows. Apple silicon and Intel.
Zero with oversampling OFF; a few dozen samples at 2× to 16×.
OUTPUT rides the wet path only, before MIX, so the dry signal stays bit-perfect.
True peak (BS.1770), short-term and integrated LUFS, and SAT: how many dB the stage bent the signal this moment.
DRIVE, WARMTH, MODE and every harmonic control are smoothed at the oversampled rate, so automation never clicks.
Free. Five machines per key.
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