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TRICK OR TREAT

Free · Halloween 2026

One button. Treat or trick.

Every press gives your track a treat (warmth, glue, chorus, shimmer, blooming tails) or a trick (backwards beats, frozen moments, tape stops, haunted radio). 22 recipes, and never the same one twice in a row.

By downloading you agree to the Software License and Terms.

Free. No key, no activation. Your email gets the download and puts you on the Techne Signal List. Unsubscribe anytime.

  • macOS · Windows
  • AU
  • VST3
  • CLAP
  • No key
Techne Trick or Treat before the first press: the tree in silhouette under a half moon, the husky sitting at its roots, “Knock… if you dare” and the TRICK OR TREAT button

How it works

01
Put it on a track.

Drums, a loop, a vocal, the whole beat. Until you press, the sound passes through untouched.

02
Press TRICK OR TREAT.

Out comes a treat or a trick. The tree grins or scowls, and tells you what it did.

03
Steer the wisp.

Drag the light in the fog: up for more, down for less, left toward treats, right toward tricks. Then press again.

What’s in the bag

Each press also picks a flavour, so two rolls of the same recipe sound different. CANDY CHORUS might come as JUNO, DIMENSION or STRINGS.

A TREAT: the tree grinning in orange under a crescent moon, WARM GLUE with its drive and glue amounts
Treats

make it better

WARM GLUE
Tube warmth, then glue.
OTT SHINE
Squashed and bright, with a wide top.
BREATHING WIDTH
Glued, narrow on the hits, wide in the tails.
SUB BLOOM
An octave of sub under the mids.
GOLDEN TAPE
Tube warmth, tape wobble, a short dark slap.
CANDY CHORUS
Lush chorus over a steady low end.
PHANTOM DOUBLE
Two ghost doubles, a hair late and a hair off.
MOON HALO
Shimmer. A higher voice feeding a wide tail.
STARDUST
The hits echo upward into a haze.
PULSE BLOOM
A tail that opens between the hits.
A DOUBLE TRICK: the tree with red eyes under a blood moon, POSSESSED CRUNCH into POLTERGEIST
Tricks

cursed, and in time

HAUNTED GAPS
Chopped, with echoes filling the gaps.
SINKING ECHO
Echoes that sink into a tape stop.
DEMON REPEATS
Stutters whose repeats drop in pitch.
DESCENDING SPIRITS
Echoes that fall lower with every repeat.
CRUSHED STOP
A tape stop, crushed as it dies.
POSSESSED CRUNCH
Bitcrushed, then squashed hard.
BACKMASK
Beats played backwards, on the grid.
FROZEN SOUL
A moment frozen into a cloud, then let go.
POLTERGEIST
A ringing comb that moves on its own.
TIME FRACTURE
Loops that tighten into the bar line.
HAUNTED RADIO
A thin, crushed, hissing radio that drops out.
WORMHOLE
Echoes that spiral as they cross.
The wisp

Drag the light in the fog. Its height sets how much you hear, its side sets the odds for the next press.

Doubles

Push the wisp toward either edge and a press can land two recipes, one into the next. A double trick turns the moon to blood.

Saved with the project

Close the session and it opens with the same roll. Nothing changes until you press again.

Made from the family

Every recipe is built from Techne’s own plugins (Tube, Arc, DeRez and more), plus a few new ghosts made for Halloween.

Specs

Formats
AU · VST3 · CLAP. AU on macOS, for Logic Pro and GarageBand.
macOS
12 Monterey or later · Apple silicon and Intel
Windows
10 (64-bit) and 11 · x64
Not yet
AAX. Pro Tools cannot load it.
Channels
Stereo, and mono in to stereo out.
Price
Free. No key, no activation.
Technical details The roll, the odds, levels, timing and where each part comes from.
The roll

In the middle, a press is a fair coin. TRICK ODDS runs from 0 % (always a treat) to 100 % (always a trick). A press never repeats the recipe it replaces.

Characters

Each roll first picks a character for its recipe (HAUNTED RADIO as AM, SHORTWAVE or WALKIE; CANDY CHORUS as JUNO, DIMENSION or STRINGS). The character sets every control together, and the rest of the roll moves within its range.

AMOUNT

0 % is the input, sample for sample. 80 % is the roll as drawn and 100 % a quarter past it. Double-click the wisp to send it home (odds 50 %, amount 80 %).

DOUBLE

No chance at even odds, rising to 70 % at either edge. The pair is two recipes from the same side that share no role (rhythm, colour, pitch, motion, tail). They run in that order, each at four fifths of its strength.

Levels

A slow leveler holds treats at the input’s loudness. Tricks are pulled back only when they would come out louder. A guard keeps output peaks within 2 dB of the input’s recent peak; it has no look-ahead and does nothing while the output is no hotter than the input.

Timing

Rhythmic tricks lock to the host’s tempo and grid. Recipes triggered by hits follow the input’s onsets and fall back to the beat on material without hits. A loop or locate closes the beat-cut stages and reopens them over 10 ms.

Low end

On bass-heavy input the wet paths keep more of the low end out, and SUB BLOOM adds less sub to material that already has it.

Latency

Zero. Every stage plays only what has already passed.

A new roll

The output fades through silence over 2 × 12 ms, and the new recipe starts from a clean state.

State

The roll’s seed is saved with the project. AMOUNT and TRICK ODDS are host parameters you can automate.

DSP

Multiband (its GLUE, OTT and DRUM BUS patches), Aura’s band widths, Arc’s varispeed, repeat, pitch, gate, space and filter, DeRez4’s crush, Field Delay’s tape echo, and Tube’s saturation. New for this plugin: a modulated delay (chorus, doubler, comb), a reverse slice, a frozen grain cloud and a frequency shifter.

Questions

Is it really free?

Yes. Give your email and the download unlocks. There’s no key to enter and nothing to activate. You’ll join the Techne Signal List, and you can leave anytime.

Will a trick wreck my levels?

No. Treats are matched to the loudness of what came in, and tricks are pulled back whenever they’d come out louder. Drag the wisp down to hear less of any roll.

I love this roll. How do I keep it?

Save the project and it reopens with the same roll. Another press replaces it, so if you want it for good, bounce the track first.

KNOCK, IF YOU DARE

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By downloading you agree to the Software License and Terms.

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